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Battlefield 3 Close Quarters Assignments Tips Certification

Head Back to the Free Prima Games Dragon's Teeth Guide

Battlefield 4 Dragon's Teeth might be the best DLC package since the Close Quarters maps that were released with Battlefield 3. It's not that they're better than other maps, just that they focus almost entirely on the infantry combat side of things, and that is a very fresh approach to the vehicle and destruction heavy franchise.

With Dragon's Teeth, players not only got their hands on four new maps, but they're also rocking and rolling with a batch of new guns. The Assault class got the Bulldog, the Recon class received the CS5, the Support soldiers were given a shiny new Ballistic Shield, and everyone got the Deagle 44.

If you're wondering why we left out the Engineers, it's because they were given the opportunity to unlock our favorite gun of the entire DLC, The MPX Personal Defense Weapon. Don't get us wrong, it's not that the gun is better than any of the others, it's just that it fits perfectly with our run-and-gun play style. If you're the soldier who's always on the move and is looking for a new toy for their adventures as an Engineer, here's how you can get a hold of the MPX.

Not the Weakest Link

This definitely isn't the most difficult assignment, but there is an aspect to it that might frustrate people who don't run as a squad. Before we get to that, however, you need to make sure you meet the criteria to even complete the assignment. For that, you must reach a rank of 10, as well as play one round on any Dragon's Teeth map. Oh, and if the second requirement wasn't clear, you must also have access to Dragon's Teeth. If you play one the maps, this is obviously not an issue.

When the assignment finally begins, here's what you need to do.

  • 2 PDW Ribbons
  • Link 10 points in Chain Link
  • Get "Squad Order Followed" 10 times

The first two requirements are fairly simple. You just need to use a Personal Defense Weapon (found in the Engineer class) for a few games. The ribbon requires you to kill six enemies in a round using any PDW, so if you get 12 kills with it in one round, that part of the assignment is complete.

The second part of the assignment will require you to spend a few games (or one really good one) on Chain Link. It's very easy, just play the objective and this will complete on its own. If you decide to play two hours of the game mode, there is almost no reason you shouldn't unlock this. If you're struggling with this aspect, why not check out our Chain Link Tips? We don't want to brag, but it comes with some pretty fancy diagrams.

If you run with a squad and communicate with one another, the final part shouldn't be hard at all. It could also be done in a game or two, but if you're in a squad where you have a lame duck leader, this assignment would take you years to complete. You'll be playing Battlefield 23 before you finish it.

Squad Orders are something given out by the Squad Leader. Essentially, they order you to attack or defend an objective by looking at it, then bringing up the Command Wheel and choosing Attack/Defend. If you move to that objective and neutralize or capture it, both of you get points for working as a team. Heck, even if you kill an opponent at that objective, you'll get points. The problem is, you might have a Squad Leader who doesn't utilize this feature, and in that case, how are you supposed to complete it? Well, quite simply, you're going to need to hop to a new squad, and possibly more until you get one where the leader is competent. If you're having a hard time, wait for a few friends to log on and join up with them, or turn on your microphone and request orders from your leader. Unfortunately, there just isn't a shortcut to this one, so you're going to have to stay patient and grind it out.

Nice Looking Gun... Now What?

The Personal Defense Weapon class of guns are much like the Light Machine Guns or Sniper Rifles, in that they appeal to a particular type of player and excel in specific circumstances. For example, you could definitely get away with a weapon like the MPX on most Team Deathmatch maps, but especially ones like Operation Locker or even Sunken Dragon. The closer the encounters, the more that 850 Rate of Fire is going to come in handy. Your opponents will be falling to the floor before they have even fired a shot.

Of course, the PDWs aren't for everyone, since some people just really love the Carbines and Assault Rifles. There's nothing wrong with that, but for players that like to move around and get into their opponent's face, the PDW class is an excellent option. It's not really designed for anything other than close quarters encounters, but you can get away with medium range engagements if you're comfortable enough with the weapon.

Lastly, while we're not going to go in-depth with the attachment conversation, there are a couple of best practices that can help you out. For example, if you're planning to go with any optic at all, read our Advanced Infantry Combat article, focusing especially on the section for the Kobra and Coyote. What we will also highly recommend is a Suppressor. The PDW class is not the place to go loud. You should be moving around a lot and engaging targets that are very close to you. For this reason, you will greatly benefit from staying off your opponent's mini map, and the damage drop off won't hurt you nearly as much as staying silent will benefit you.

Head Back to the Free Prima Games Dragon's Teeth Guide

A guide to all the Battlefield Hardline weapons

Battlefield Hardline is the first in the Battlefield series to be developed by Visceral Games, meaning that the weapon line-up is a little different than in previous entries.

Overall you’re looking at 54 weapons to explore, with weapon types dictated by the multiplayer class you choose. There are also 20 gadgets and five grenades that you can use too.

You’ll recognise some of the weapons from previous games, but you’ll soon realise that the way you acquire the Battlefield Hardline weapons requires a different tack.

That’s because Hardline allows you to buy weapons and other equipment using the in-game cash you earn while playing multiplayer, rather than having to unlock them. You can choose which weapons you want to unlock first and then kit them out with up to four attachments of your choice – one each of the optic, accessory, grip and barrel varieties.

Because this a cops-vs-robbers take on the Battlefield series, there are also a few caveats on which faction can use which weapon. If you want to use a weapon tied to a specific faction across both the cops and criminals side, you’ll need to obtain a weapons license.

In order to do so, though, you’ll have to get 1250 kills with said weapon and then pay $50,000 for the license itself.

Don’t forget to read our full Battlefield Hardline review as well.

Battlefield Hardline Classes

Operator
The Operator’s main function is as the front fighter, but also the medic of both the Police and Criminal forces. They use assault rifles and carbines for the attack, as well as medical gadgets to heal their teammates.

It’s the best class for beginnings to the Battlefield experience, but also the least versatile due to the lack of offensive gadgets.

Mechanic
The Mechanics are the vehicle and gadget specialists for both sides, and use submachine guns (SMGs) and a wide range of gadgets to attack. Those gadgets include repair tools for vehicle upkeep, grenade launchers and sabotage bombs to destroy enemy vehicles.

Particularly effective at close range, the Mechanics do struggle for ammunition supplies.

See also: Battlefield Hardline multiplayer tips and tricks

Enforcer
The Enforcers act as the support class for the Police and the Criminals, equipped with heavy battle rifles and shotguns as well as ammo boxes, explosive charges and ballistic shields.

These are the big hitters, excellent as close or ranged combat, thanks to the combination of heavy weaponry and gadgets.

Professional
Equipped with bolt-action sniper rifles and semi-automatic Marksmen Rifles for long-range attacks, the Professionals are the stealth and intelligence experts. To complement their long-range weaponry they also have machine pistols for the close combat scenarios.

The Professionals can use laser tripmines and decoys to create enemy traps, cameras to search them out and even utilise stealth training to move silently through enemy territory.

Operator Class Weapons

1) Carbines


RO933

This is the very first carbine you pick up in Battlefield Hardline and is one of the weapons that you’ll find perfectly balanced in terms of power, range and accuracy. It’s a great all-rounder first weapon, and you can use it as a cop and a criminal.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 15
Accuracy – 40
Hip Fire – 0
Range – 50
Stability – 68

Magazine Size – 30 rounds
Ammo Capacity – 31/124


SG553
This cop-specific carbine isn’t as good an all-rounder as the RO933, but you’ll find its high accuracy and damage will give you the edge over your enemies.

Price – $21,600 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops only

Damage – 24
Accuracy – 69
Hip Fire – 0
Range – 50
Stability – 79

Magazine Size – 30 rounds
Ammo Capacity – 31/124


AKS-74U

If you’re playing as the Criminal Class, the AKS-74U is the baddies’ equivalent of the SG553. But it’s actually got better stats, which could make the difference in that last-minute close-quarters combat.

Price – $21,000 for Criminals and $50,000 for Cops
Unlock – None
Faction – Criminals

Damage – 28
Accuracy – 78
Hip Fire – 0
Range – 32
Stability – 73

Magazine Size – 30 rounds
Ammo Capacity – 31/124


G36C
This is another cop-specific carbine. It’s the most expensive, but we’re not particularly keen on the G36C. There’s no stat that makes it special apart from the fact it has significantly less horizontal spread than the other carbines and assault rifles.

Price – $21,000 for Criminals and $50,000 for Cops
Unlock – None
Faction – Criminals

Damage – 24
Accuracy – 40
Hip Fire – 0
Range – 50
Stability – 65

Magazine Size – 30 rounds
Ammo Capacity – 31/124


CAR-556
This is a high-capacity carbine and is pretty special. So much so that you’ll only grab it if you pre-order the game, have bought a Deluxe Edition or managed to score it in a special Battlepack. What you’ll love about the CAR-556 is its larger 40-round magazine size, meaning you don’t need to save up for the extended magazine for this weapon.

Price – Free
Unlock – Pre-Order/Deluxe Edition/Battlepack
Faction – Cops and Criminals

Damage – 24
Accuracy – 60
Hip Fire – 0
Range – 50
Stability – 75

Magazine Size – 40 rounds
Ammo Capacity – 41/124


ACWR
Known as the Adaptive Combat Weapon, the ACWR does exactly what it says on the tin. It’s a lightweight, modular rifle that’s highly versatile in battle. Again, you can only get it via pre-order, the Deluxe Edition or a Battlepack.

Price – Free
Unlock – Pre-Order/Deluxe Edition/Battlepack
Faction – Cops and Criminals

Damage – 24
Accuracy – 30
Hip Fire – 0
Range – 50
Stability – 75

Magazine Size – 30 rounds
Ammo Capacity – 31/124

2) Assault Rifles


M16A3

This is your base assault rifle for the Operator class and can be used only by the cops. It comes equipped with the Vertical Grip by default.

Price – $37,500 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 24
Accuracy – 53
Hip Fire – 0
Range – 60
Stability – 55

Magazine Size – 30 rounds
Ammo Capacity – 31/124


M416
The M416 is an old favourite of ours in Battlefield games. It’s been around since Battlefield: Bad Company and is the assault rifle with the highest rate of fire at 850rpm – so the cops had better watch out.

Price – $50,000 for Cops and $43,800 for Criminals
Unlock – None
Faction – Criminals

Damage – 24
Accuracy – 50
Hip Fire – 0
Range – 60
Stability – 48

Magazine Size – 30 rounds
Ammo Capacity – 31/124


AKM
This assault rifle is another Criminal exclusive and deals more damage than any other assault rifle or carbine in Battlefield Hardline. However, that comes at a price – heavy recoil and a slower rate of fire at 600rpm.

Price – $50,000 for Cops and $12,00 for Criminals
Unlock – None
Faction – Criminals

Damage – 36
Accuracy – 45
Hip Fire – 0
Range – 50
Stability – 40

Magazine Size – 30 rounds
Ammo Capacity – 31/124


ARM
The ARM is the final assault rifle and is based on a modified AK47. It has a larger magazine capacity than other assault rifles.

Price – Free
Unlock – Operator Syndicate Assignment:
Operator Assignment 2 (Unlock G17)
Purchase 10 operator specific guns and/or gadgets
Unlock Operator Gold Service Star 1, which requires 200 Assault Rifle kills, unlocking the operator’s tier 4 Reputation track in 10 different matches, collecting 15 First Aid Pack Coins and 15 Revive Coins.
Faction – Cops and Criminals

Damage – 24
Accuracy – 73
Hip Fire – 0
Range – 50
Stability – 65

Magazine Size – 50 rounds
Ammo Capacity – Not known

3) Pistols


92FS
Similar to the RO933 in the Carbine weapon class, the 92FS is the first pistol you get your paws on in Battlefield Hardline. It comes with Improved Iron Sights as standard.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 40
Hip Fire – 0
Range – 20
Stability – 55

Magazine Size – 15 rounds
Ammo Capacity – 16/80


P226
This pistol is all about high damage and stability. That makes it very accurate, especially for close-range combat, although it will excel at medium-range attacks too.

Price – $17,400 for Cops and $50,00 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 55
Hip Fire – 0
Range – 30
Stability – 60

Magazine Size – 12 rounds


CZ-75
Offering the highest damage in the Pistol class, the CZ-75 is also one of the most consistent for accuracy, even from the hip.

Price – $50,000 for Cops and $6,00 for Criminals
Unlock – None
Faction – Criminals

Damage – 34
Accuracy – 50
Hip Fire – 73
Range – 20
Stability – 40

Magazine Size – 16 rounds


G17
This is the standard pistol carried by enemy patrols in Battlefield Hardline, meaning you can pick it up very early in the single-player game. It’s also very accurate for multiplayer, as it has low recoil and the highest accuracy.

Price – Free
Unlock – Operator Assignment 2:
Operator Bronze Service Star 2, which requires 10 Assault Rifle Kills and healing 10 teammates.
Operator Bronze Service Star 7, which requires 25 Assault Rifle kills and collecting 5 Revive Coins.
Faction – Cops and Criminals

Damage – 34
Accuracy – 60
Hip Fire – 0
Range – 20
Stability – 65

Magazine Size – 17 rounds

Mechanic Class Weapons

1) SMG/PDW


MP5K
This is a shortened version of the classic security arm, the MP5, but because of that it’s actually a very versatile weapon. The MP5K is the first one you get access to in Battlefield Hardline.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 20
Stability – 74

Magazine Size – 20 rounds
Ammo Capacity – 21/126


M/45
This cop-specific SMG is a good one for those wanting an easy-to-use weapon. It has a relatively low rate of fire and medium power to reduce recoil. However, it does have a rather short range and is fairly inaccurate, so use wisely.

Price – $9,000 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 30
Hip Fire – 0
Range – 20
Stability – 76

Magazine Size – 36 rounds


UMP-45
This is supposed to be a counterpart to the MP5, but it’s a lot more powerful. With those .45-calibre rounds, however, you’re looking at a weapon that’s much more difficult to control.

Price – Free
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 40
Hip Fire – 0
Range – 20
Stability – 55

Magazine Size – 15 rounds
Ammo Capacity – 16/80


MPX
Cop Mechanics can treat themselves to this rather awesome SMG/PDW in Battefield Hardline. It has the fastest reload time in its class, which might just make you the man/woman of the match when time gets tight.

Price – $19,800 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 30
Stability – 74

Magazine Size – 30 rounds


K10
Another cop-specific SMG/PDW is the K10, which offers the highest rate of fire of any infantry weapon in the game. Of course, to counter-balance that, the K10 has very low accuracy. You can forget about using it anywhere else apart from at close range.

Price – $33,000 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 34
Accuracy – 10
Hip Fire – 0
Range – 30
Stability – 78

Magazine Size – 25 rounds


UZI
Then for the criminals you’ve got the Uzi, which comes with the extended magazine as standard. Anyone who likes fighting up close and personal needs this weapon as a crim, because it has a three-hit kill thanks to its high damage. At medium range it’s also very accurate.

Price – $50,000 for Cops and $18,000 for Criminals
Unlock – None
Faction – Criminals

Damage – 34
Accuracy – 50
Hip Fire – 0
Range – 20
Stability – 78

Magazine Size – 32 rounds


P90
A very useful weapon for the criminals, the P90 comes automatically equipped with a torch and suppressor for infiltration. It also has a larger magazine size for fewer reloads.

Price – $50,000 for Cops or $30,000 for Criminals
Unlock – None
Faction – Criminals

Damage – 28
Accuracy – 20
Hip Fire – 0
Range – 50
Stability – 78

Magazine Size – 50 rounds


FMG-9
This bizarre folding gun is actually based on the Glock 18 and can be easily concealed and disguised. Both the cops and robbers can get their hands on this SMG through the Mechanic Syndicate Mission.

Price – Free
Unlock – Mechanic Syndicate Assignment:
Mechanic Assignment 2 – Unlock Bald Eagle
10 Mechanic specific guns and or gadgets purchased
Unlock Mechanic Gold Service Star 1, which requires 200 SMG kills, unlocking the Mechanic’s tier 4 reputation track in 10 matches and collecting 15 Repair Tool and 15 Anti-Vehicles Coins.
Faction – Cops and Criminals

Damage – 21
Accuracy – 50
Hip Fire – 0
Range – 35
Stability – 74

Magazine Size – 32 rounds

2) Revolvers


.38 Snub
This is your default sidearm as the Mechanic and can’t support any attachments apart from the Laser Sight. It does the lowest damage of the revolvers and has the smallest ammo capacity, but it does have a high semi-automatic firecap – great for finishing off wounded enemies.

Price – Free
Unlock – None
Faction – Cops and Criminals

Damage – 34
Accuracy – 80
Hip Fire – 0
Range – 30
Stability – 80

Magazine Size – 5 rounds
Ammo Capacity – 5/45


.357 RS
Equipped with a Ghost Ring Sight by default, the .357 RS does equivalent damage to the .44 Magnum, but is less accurate so it’s better for close-quarters combat. It does have the highest cylinder capacity, though.

Price – $16,800 for Cops and $50,000 for Criminals
Unlock – None
Faction – Cops

Damage – 60
Accuracy – 65
Hip Fire – 0
Range – 37
Stability – 20

Magazine Size – 8 rounds


.44 Magnum
This powerful 6-shot high-calibre revolver excels at close range, although you’ll have to cope with the high recoil. It also has the added boon of having the longest range of the revolvers, but a slightly slower fire rate.

Price – $50,000 for Cops and $16,800 for Criminals
Unlock – None
Faction – Criminals

Damage – 55
Accuracy – 60
Hip Fire – 0
Range – 50
Stability – 10

Magazine Size – 6 rounds


.410 Jury
This revolver is accessible to both the cops and the criminals, and offers the shortest range, but also an upside. Instead of using bullets, it uses .410 shotgun shells as ammo, giving it a rather significant edge at close quarters.

Price – Free
Unlock – Mechanic Assignment 2:
Mechanic Bronze Service Star 2, which requires 10 SMG kills and repairing five vehicles
Mechanic Bronze Service Star 7, for which you need 25 SMG kills and to destroy 10 vehicles with Sabotage
Faction – Cops and Criminals

Damage – 50
Accuracy – 10
Hip Fire – 0
Range – 15
Stability – 10

Magazine Size – 15 rounds
Ammo Capacity – 16/80

Go to page 2 for the Enforcer and Professional Class weapons

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